Trucos de diseño para diseñar como locos

Photomanipulation: Zebra Skin

A few publications ago I had a photomontage in which the effects had a very high importance to achieve the desired result, see Photomanipulation: angel or devil. In contrast, the photomontage described in this publication, dispenses with effects, getting the final result through the careful process of cloning and masking layers, and as always, a proper selection of image documents. As in other cases the material used is from the deviantart resources’ bank.

As you can see in the image above the effect to achieve is to mutate the skin of aperson into something else. In this case it’s a zebra. The main picture provides an excellent lighting and an evocative scenery, it seems check on purpose to be used in this way. Apart from this picture it was necessary to find a picture of a zebra and a full-length profile of the head.

Once we have obtained the documents necessary for the photomontage (it is important to have clear ideas about the outcome to be achieved, thus this way it’s easier to find the right material), the first step is to duplicate the initial layer and to trace the areas in which to work. In this case it is necessary to draw on the full model, and secondly, their attire. So that we can work on them independently.

Duplicate the base layer again and mask the clothing and socks. Maintaining this layer on top of the stack of layers will be easier to get an idea of how the assembly progresses. Since image resolution is quite low I used a Gaussian blur on the mask only 0.3 obtained from the selection of the path.

Now the fun begins. Copy small sections of the zebra skin using the full zebra document. You can start where you want. In this case i started by the right arm, the most visible of the two, in order to quickly verify if the assembly works before getting into more complex details. As shown, you must select areas of image that is correctly conformed to the body area on which will be implemented. Once the masks are rotated and scaled using the route of the body and then edited with a soft brush 30-35%. It is preferable to work in small image areas to try to cover the entire arm with a single brush stroke. To complete the arm i used six layers plus multiple layers used to clone small portions util the full arm was covered, i used some more to rescue the tattoo originated from the forearm. The same process was repeated three times with his legs and left arm to achieve the result shown in the picture below.

The bust is by far more complicated to adjust and merge than the rest of the body. To start overlaps the area of the head and neck looking as was done with the arms. I made the zebra stripes adapt the best possible way to the neck and chest. The part of the face, in this case will resemble the original skin more than the zebra one because i want her to look like a woman anyway. After this process the clone stamp will be used to merge into an empty layer so as to adequately fill all the gaps.

As it can be seen it is necessary to concentrate on properly melting the neck with the shoulders and chest so they do not appreciate too sharp cuts or transitions. The different shades of white and black seen in the image are solved later when adjusting the color of the body and highlighting all the necessary details of eyes and mouth of the human model.

After applying the color correction using an adjustment layer of black and white is necessary to recover the volumes of the human body. Copy the blue channel in a new layer and adjust the levels to increase contrast. The layer is set to Multiply mode and masked so that the volume is added only where it is necessary.

To retrieve the details of the face and blend the lines of the zebra skin with the human model’s makeup repeat the process described above: Copy a channel to a new layer, contrasting with levels and change the blending mode, this time Lighting, masking and rescue necessary areas with a soft brush. Also recover some of the color of the face, so she looks like a girl, not a zombie zebra, duplicating the area of the original layer and changing the mode to Hard Light. To finish accentuate the eye shadow with a color correction layer, and retrieve the color of the lips again duplicating that part of the original image.

In the last stage of the photomanipulation clarify the background merging all layers into a new layer and set it to Screen mode. Repeat the previous step but only in the garb worn by the model so as to balance the lighting, almost mirror applied to the skin with light clothing and socks.

Still two very important steps. The first one. Merge all the image into a new layer and apply a High pass effect, quite exaggerated as shown in the picture above, in Overlay mode at 30%, so that the white-black transitions acquire the appearance of real hair would. And finally apply a slight warm hue through the Variations tool.

I hope it was to your pleasure and, above all, inspire you.



About mimoriarty

Diseñador gráfico multidisciplinar; me gustaría trabajar y compartir experiencias con diseñadores de todo el mundo

3 comments on “Photomanipulation: Zebra Skin

  1. Liewilyn Baynosa
    April 25, 2011

    Nice tips you have here. I’m definitely gonna use this on one of my collections. Thanks

  2. Pingback: Photomanipulation: mimicked clothing « MiMoriarty's Blog

  3. Pingback: Photomanipulation: Beasts’ Island « MiMoriarty's Blog

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This entry was posted on April 5, 2011 by in multilanguaje, Trucos de diseño and tagged , .

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