Trucos de diseño para diseñar como locos

Photomanipulation: mimicked clothing

I’ve been thinking for some time about this photomontage inspired in the novel Neuromancer by William Gibson. In this novel a group of activists called Panther Moderns wore chameleon clothing that helps them to disappear easily. Bridging the enormous contextual differences between this novel and photomontage done, in this publication I would highlight the importance of choosing an image and go with what you suggest. The image selected is part of the free stock resources in deviantart.

The document contains all the necessary elements and therefore I did not need to download other additional images. Before starting to work is appropriate to make a little mental list of the steps to follow. During that time two ideas were discarded, to remove the buildings from the bottom and also to mimic the model’s skin, not just her clothes. Remove background buildings is quite simple but after a quick test by painting with a brush on a new layer, I realized that the buildings provided a visual reference necessary. I also decided not to mimic the skin, clear skin balance between the model and the dark tones of her dress and environment are one of the highlights of the image.

To begin it is necessary to trace separately clothing and skin. As usual, working with the pen tool. The generous resolution image makes it fairly easy to delimit all necessary areas. Never worry about spending more time in making a path, as these, we will save a lot of time editing masks in subsequent assembly processes and color retouching. That is why tracing it’s always one of the first tasks to undertake before you actually edit the image.

Once the paths had been done it is easiest to copy parts of the wall and place them in successive layers over the clothing of the model so that a uniform texture and form that fits the general position of the legs.

The original image itself as Strong light mode, placed above the new texture, retrieve much of the information on the original tissue.

For the upper garment, because of the black color used in the original, I used an area of the wall in Color Dodge mode. This will respect the seams and original forms of clothing. After the new texture, to exaggerate the clothing,g you select a channel and copy it to a new layer. Editing the channel levels overstates the jointing of the wall to make it more visible but not too much, for this reason is put into Luminosity mode with a low opacity, in this case 34%.

The next step is to vary the lighting. In this case it seemed advisable to lighten the wall to gain some contrast for the new texture of the clothes, and for the same reasons, slightly saturate the skin of the model, mainly in the arm and face. This is achieved by lighting a copy of the wall and setting another one of the skin in Multiply mode, an brightness and contrast adjustment layer would enhance the hair.

i’d summarize the rest of the process because is exactly the same as done in other photomontages: adjust level sand color correction for the sky, usually using Selective correction and Variations respectively. Finally, focus the image, either using the Unsharp Mask or a copy of the image with High-pass filter in soft light mode.

Again I advise you to experience for yourselves different finishes and effects, as detailed here are those that I considered necessary to achieve the image I had in mind. They should not be to everyone’s taste, but to show a valid form to make a photomontage.


Related links:

Photomanipulation: angel or devil, see

Photomanipulation: Zebra Skin, see


About mimoriarty

Diseñador gráfico multidisciplinar; me gustaría trabajar y compartir experiencias con diseñadores de todo el mundo

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This entry was posted on August 29, 2011 by in multilanguaje, Trucos de diseño and tagged .

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