Trucos de diseño para diseñar como locos

Quick deformation in Illustrator

Many times we lose a lot of time drawing complicated objects in Illustrator that can be achieved in a more easy if used the resources this application offers.

To me, that I began in the world of 3D, distortion tools were commonly used both in shaping form and to animate objects. Photoshop incorporates many versions for 2D mesh deformation filters and the application Liquify, among others. More recently it has also added 3D mesh deformation for converting an image into a 3D basic object. Illustrator also incorporates some of these possibilities, including that dealing with this issue: the object deformation.

Before discussing each of the three types of deformation is important to clarify that Illustrator interpreted as object any path made ​​with pen, pencil, shape tools, merge of shapes or composition of any number of them.

The purpose of the deformation is to alter the outer perimeter of an object in a controlled fashion

It is possible to carry out three different types of deformation in Illustrator.

Form deformation, is the first of the tools available and easier to work. Using a series of meshes -whose behavior has been predesigned as can be arch, flag, wave, vortex or fisheye, to name a few-, the selected object is deformed. The parameters that control the mesh deformation to be applied are:

  • Amount: the percentage of deformation the mesh will have. If equal to zero there will be no distortion. If you assign a positive value it will deform the mesh in one direction and if negative values would be taken ​​in the opposite direction. For example, in the case of arc, the positive values ​​bend the mesh in the positive y axis, while negative values ​​will do likewise.
  • Horizontal and vertical deformation: deform the mesh by adding turning sideways on the y axis and either up or down on the x axis, altering the depth’s feeling.

The second type of deformation uses a mesh with control points that can be moved or altered by means of handles. You can set the number of rows and columns that will mesh, so you have more or less a point of control, depending on the deformation’s needs.

The latest available deformation is deformation of object. With this you can use other drawn object to deform the selected one. This requires the object is to be taken as a reference for the deformation to be situated above the object to deform in the order of layers.

The resulting shape is called the envelope. It will be made up by two objects, for this reason, it is appropriate to duplicate the object taken as a reference in case you need it later.

This last type of deformation is appropriate when the object we want to deform is the fusion of two or more objects. With this tool they will bend together assuming the form of the referenced object while maintaining the proportions they hadas fused objects.



About mimoriarty

Diseñador gráfico multidisciplinar; me gustaría trabajar y compartir experiencias con diseñadores de todo el mundo

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This entry was posted on December 22, 2011 by in multilanguaje, Trucos de diseño and tagged , .

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